Tempo


As mentioned in the last post, I was concerned that the gameplay is lacking some centralized tempo.
This would make the game more enjoyable and easier to master.

In this update I've refactored some core logic for positioning and timing the arrival of the actionable elements making them synchronized to a set centralized tempo, which increases in speed as you advance through levels and the game gets more difficult.


In addition I've lowered the blades that indicate when you need to hit the elements falling down to provide more time to notice them before they become actionable which was a big relief.

Next I'll be working on progression rewards and currency.

As always - I would love to hear feedback from players 🙏

Files

BladePoint-0.6.0.exe.zip 15 MB
Sep 04, 2021
BladePoint-0.6.0.x86_64.zip 15 MB
Sep 04, 2021
BladePoint-0.6.0.apk 23 MB
Sep 04, 2021

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