Tempo
As mentioned in the last post, I was concerned that the gameplay is lacking some centralized tempo.
This would make the game more enjoyable and easier to master.
In this update I've refactored some core logic for positioning and timing the arrival of the actionable elements making them synchronized to a set centralized tempo, which increases in speed as you advance through levels and the game gets more difficult.
In addition I've lowered the blades that indicate when you need to hit the elements falling down to provide more time to notice them before they become actionable which was a big relief.
Next I'll be working on progression rewards and currency.
As always - I would love to hear feedback from players 🙏
Files
Get Blade Point
Blade Point
An endless-runner rhythm action game that's about assassination with style
Status | In development |
Author | Nitzan |
Genre | Rhythm, Action |
Tags | infinite-runner, Pixel Art, Roguelike |
More posts
- Version 0.9.0Jan 25, 2023
- ItemsOct 30, 2021
- Water MageSep 11, 2021
- A Bit of Eye CandySep 04, 2021
- Refined DifficultyJul 09, 2021
- Level transitions and scaling difficultyMay 16, 2021
- Desktop versionsApr 29, 2021
- Tutorial hints and pause buttonApr 24, 2021
Leave a comment
Log in with itch.io to leave a comment.