Level transitions and scaling difficulty
Blade Point » Devlog
This update is focused around adding difficulty scaling.
At this point, I've been playing the game quite a lot, to the point where I'm invincible.
This update made the game challenging again and added a milestone feature - level transitions:
Currently advancing through levels causes two notable things:
- Overall speed of the combo elements is scaled
- Some encounter become more difficult (e.g. more shurikens in each shuriken encounter)
These lay the groundwork for the next version's targets:
- End level rewards - you receive a reward (e.g. an extra heart or a slow motion trinket)
- End level passage picks - after finishing a level you get to pick the next level's reward, which will also effects its difficulty
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Blade Point
An endless-runner rhythm action game that's about assassination with style
Status | In development |
Author | Nitzan |
Genre | Rhythm, Action |
Tags | infinite-runner, Pixel Art, Roguelike |
More posts
- Version 0.9.0Jan 25, 2023
- ItemsOct 30, 2021
- Water MageSep 11, 2021
- A Bit of Eye CandySep 04, 2021
- TempoSep 04, 2021
- Refined DifficultyJul 09, 2021
- Desktop versionsApr 29, 2021
- Tutorial hints and pause buttonApr 24, 2021
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