Throne of Mithril
Devlog
- March 13, 2020 by Nitzan#2D, #godot, #Isometric, #MMORPG, #Pixel Art, #Real time strategy, #Strategy RPG, #Tactical RPG, #AndroidI've been waiting for the 3.2 version of godot to release for some time and alas it has, bringing with it the much needed support for Mono on Android. Although playable on desktops, I'm very excited... Continue reading
- December 08, 2019 by Nitzan#2D, #godot, #Isometric, #MMORPG, #Pixel Art, #Real time strategy, #Strategy RPG, #Tactical RPGAs discussed in the previous post , the subject of this latest version is improving controls. Player selection Clicking or dragging a player character now causes selection, meaning their skill bar wi... Continue reading
- September 11, 2019 by Nitzan#2D, #godot, #Isometric, #MMORPG, #Pixel Art, #Real time strategy, #Strategy RPG, #Tactical RPGAnd they're like, gimme more of them pixels As promised back in June , I've refactored the whole collectible item aspect. The server holds configurable rules that determine which and at what rate ite... Continue reading
- August 14, 2019 by Nitzan#2D, #godot, #Isometric, #MMORPG, #Pixel Art, #Real time strategy, #Strategy RPG, #Tactical RPG, #DemoAt last I've managed to stabilize the client and make it playable. I ended up adding a lot of new stuff on the server side as well - match recording, an API and a webpage to show off match results. Af... Continue reading
- July 30, 2019 by Nitzan#2D, #godot, #Isometric, #MMORPG, #Pixel Art, #Real time strategy, #Strategy RPG, #Tactical RPGThe last week was a fun milestone. Up until recently, although the game was playable, you couldn't really get the characters to do what you had in mind for them. A few behaviors expected from an RTS w... Continue reading