I think you should make your icons in a pixel style too, and the magic position select. Would fit the overall theme better. It looks a bit out of place as your characters and graphics and pixelated.
Throne of Mithril
A downloadable game for Windows and Linux
Throne of Mithril is a tactics MMORPG with a big emphasis on co-op and PvE engagement.
- Teamwork Based - I want ToM to rely on players cooperating ,thus the game will include many co-op aiding features like voice communication and ally aim hinting.
- Variety - Players would have a large variety of character classes to choose from.
- Character Deck - New characters will be acquired by chance during encounters, through trading or as quest rewards and it would be up to the player to mix and match the optimal teams for each task.
- PvE Emphasis - The game would have a challenging set of enemy encounters forcing the players to learn their behavior and come up with strategies and character setups to counter them.
- Enemy templates and engagement "playbooks"
- Offensive and supportive ability and command semantics
- Offensive and supportive enemies
- Map panning
- Casting semantics
- AoE mechanics
- Character affinity and ownership semantics
- Network matchmaking, match authorization and synchronization
Thanks for taking a glance at my project 👌.
I would love any kind of feedback either here or on my blog
|Updated||6 days ago|
|Tags||2D, godot, Isometric, MMORPG, Pixel Art, Real time strategy, Strategy RPG, Tactical RPG|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Touchscreen, Smartphone|
|Accessibility||Subtitles, Configurable controls|
|Multiplayer||Server-based networked multiplayer|
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